Crash problems?

 

Call of Duty: Warzone crashing on you? Looking for an fps boost? Then you’re in the right place. While last year’s Blackout mode never quite took off, this time Warzone is capturing a massive free-to-play audience. But it’s a problem when those people are already really good at shooting you in the back while you run haphazardly across some woodland. 

The solution, obviously, is a much higher and more stable framerate. It’s your graphics card that needs to rethink its approach, not you. With that in mind, I’ve had a fiddle with the graphics settings in Warzone to figure out where the big performance savings can be found and which options—if any—offer an advantage. Here are my top fps-boosting tips:

Leave display and render resolution alone

For reference, I’m playing on an i7 9700K and an RTX 2080 Ti. With every graphics setting maxed out at my monitor’s native resolution of 2560×1600, I get an average framerate of around 150fps. 

Warzone lets you tweak display resolution and final render resolution. This doesn’t appear to be Nvidia’s DLSS technique which harnesses deep learning AI to downsample images, but the effect is similar—go below 100% on the render resolution slider and the image becomes increasingly blurred. This is a massive disadvantage in a battle royale where scanning the horizon and picking off players down 4x scopes is so important. RECOMMENDED VIDEOS FOR YOU…CLOSEThe Best Videogame Hands

Volume 0% PLAY SOUND

Going above 100 absolutely tanks my framerate. Resident Evil 2: Remake this ain’t. At 200%, effectively a render resolution of 5120×3200, Warzone hovers around the high 50s during scenes with no other players. It dips down to the 20s when things get busy with player models and particle effects. Playing at your native resolution and 100% scale is the sweet spot. 

Turn off tessellation

There’s a noticeable difference to the look of complex surfaces such as rubble when you turn tessellation off. Since you’re telling the game not to bother with any fancy displacement mapping, you’re basically staring a lot of flat surfaces in the face. However, if you’re serious about stable performance, I found turning tessellation off helps. 

It’s not a big bump up in fps right away. Instead it minimises incidents where the framerate tanks as you enter new scenes. Driving towards a group of buildings, for example, or airdropping. 

Shadow map resolution: don’t be extra

Seriously, high is fine. What are you doing out there anyway, sightseeing? In reality the fps difference between high and extra is 1-2 in most scenes. But if you’re teetering on the edge of a solid 60 this is a great place to save it: you have to really be looking at the shadows to notice a difference. 

If you don’t hit 60fps or your target number at the high setting, drop it to medium. The visual difference is still minimal compared with the performance gains. 

Raytracing: do you really need it?

Real-time ray tracing is the new black in graphics option menus. The most fashionable games won’t be seen without it, and its impact is pretty great. But do you need believable reflections in a battle royale gme?

There’s a knock-on effect of enabling it, too: you’re tied in to Warzone’s ‘filmic SMAA T2X’ antialiasing technique which is in itself quite resource-hungry. To my eyes, SMAA 1x looks sharper even though there are a few more jaggies. 

Turn depth of field, motion blur, weapon motion off

Would you make a game about aim and reactions look more blurred?

To me this is a no-brainer. It doesn’t make the game look more realistic or prettier, but it makes the whole experience more responsive and precise. Not only is there a post-processing cost to the motion blur effects, I also prefer the flatter, sharper appearance of the game with all these disabled. 

Keep ambient occlusion set to ‘both’ even though this does, as the game warns, introduce visual noise. A combination of resolution 100%, dof off, motion blur off, weapon motion blur off, SMAA 1x, ambient occlusion ‘both’ produces the most readable image of the game. It’s easier to pick out movement at a distance, discern players from shrubs, and other essential battle royale skills.

Keep particle quality low

Particle quality seems to be the most significant contributor to frame drops in busy scenes (i.e. gunfights, when you absolutely need a stable fps) and if I may be frank, I can’t tell that much difference between the low and high settings in the moment.